Do the New Runes Make Mages Good Again
The Content of Article
- ane. What is Returning ii.0 Mod for Gothic ii
- ii. Returning ii.0 Alternative Residual (2018) vs New Balance (2021)
- 3. Gothic ii Returning ii.0 Central Features
- 4. New Gameplay Mechanics
- 5. Karma System and Divine Gifts
- 6. Guilds and Quests
- 7. Returning 2.0 Installation Guide
- eight. Returning ii.0 Some Tips for New Players
In 2002, German game studio Piranha Bytes released one of the greatest RPG classics, Gothic ii. Hardcore gamers liked the challenging Nighttime of the Raven add-on, which redefined the character development system and expanded the island of Khorinis to include Jharkendar, an ancient lost city.
After Gothic three, Piranha Bytes went on to their Risen series and ELEX. Gothic 2 wasn't officially updated since 2003 when Night of the Raven came out. Nonetheless, Piranhas released the Gothic Mod Development Kit, assuasive the most dedicated and knowledgeable fans to create their own expansions. This is how Returning was born.
What is Returning 2.0 Modern for Gothic 2
Returning two.0 (Russian: Возвращение) is a huge unofficial expansion for Gothic two: Nighttime of the Raven made by a team from the Russian modding community. It aims to brand Gothic 2 a bigger and even more exciting experience by allowing you to join new guilds and introducing game mechanics non present earlier, including unique boss fights and rewards. The modern adds new dungeons and regions, and many old locations accept been redesigned.
The final version of the Returning ii.0 was released in 2022 on RPG Russia:
https://rpgrussia.com/threads/ssylki-na-sborku-instrukcija-po-ustanovke-...
You lot tin also find it on Earth of Players: https://worldofplayers.ru/threads/39914
The mod has a long story, starting as early as 2008. Since so, it endured much alter: lots of gameplay features were added or altered, new voiced characters were introduced, locations were created from scratch, quest lines spanning the whole game appeared, and then on.
Tons of new equipment have been introduced, including spears, shields, helmets, mage swords that require mana to wield, and much more. Rare plants similar King's Sorrel are hidden in new places, and many common plants and herbs can exist used in new recipes.
For seasoned Gothic gamers, the mod offers extreme difficulty settings with boosted enemies and reduced experience rewards. However, you don't accept to stick to hardcore playstyle: you tin can cull to receive 15 or more learning points per level and additional health heave on level-upwardly, as well every bit decrease monster defense values. Withal, whatever you choose, Returning remains a Gothic game: nothing volition be too easy for the Nameless Hero.
Returning 2.0 Culling Balance (2018) vs New Residual (2021)
Before long afterward release, Returning was revised with the Culling Balance addition, developed by a squad of five dedicated mod builders. They aimed to make the gaming experience less demanding on the histrion while also preserving the original challenge. In Alternative Residual, graphic symbol development depended highly on boosting items you collect and craft, like stone tablets of the Builders and permanent potions.
Returning 2.0 New Balance
In 2020, the Alternative Residuum team revised Returning once once more, introducing the New Balance add-on. Currently, they continue working on it to further perfect game residuum and grapheme building. The team fabricated some changes to locations and introduced a new guild – Dark Knight. As a Dark Knight, y'all have admission to guild-specific weapon buffs and the powerful Minion, a unique summoned animal.
In New Residue, you don't have to worry most learning points cost for attributes and skills: it remains the aforementioned regardless of how many bonuses you take used for your character. Grooming thresholds are eliminated: originally, y'all needed 2 learning points to increment your attributes between values 30 and threescore, 3 points from threescore to 90, and then on. Now it's 1 bespeak all the fashion. This eliminates ane highly controversial feature: in Night of the Raven, players tended to salvage their permanent potions and other boosting items for late-game in hopes of achieving the highest attribute values possible while missing out somewhat on mid-game character viability.
Every training requires gold in add-on to learning points. This makes collecting coins merely as of import as gathering experience, prompting players to learn golden mining, hunting trophies, pickpocketing and other money-making skills you never really needed in the original game. For example, you demand 10 000 gold coins to learn mana regeneration, a very important step for mage builds. Of class, y'all don't demand such amounts for increasing your mana pool or forcefulness training.
Gothic ii Returning 2.0 Fundamental Features
The game has been hugely updated in all respects. Y'all'll see a lot of new NPCs (including more young man prisoners from Gothic 1), quests, new locations and a great selection of new weapons and magic spells, forth with new graphic symbol building options. Old locations similar the harbor metropolis of Khorinis have been remastered: you'll run across new streets and passages, Constantino the Alchemist now has a cozy abode in a higher place his laboratory, Vatras the Water Mage has a house, too, and much, much more than other changes to the city and the whole island. A vast woodland area has been added to the n of Onar's subcontract where yous'll meet a druid living in a cavern who can teach y'all to craft poisons.
New locations include the Hidden Valley of Ashtar in Jharkendar, Plateau of the Ancients where you'll explore a huge desert realm to notice forgotten artifacts and learn more than about the people of Jharkendar, Paladin Fort Azgan, and much more. Also, you lot'll revisit the Temple of the Sleeper from Gothic 1 when you reach the Valley of Mines.
Returning ii.0 has optional built-in graphics enhancements you run into on the above screenshots. Yous tin can relish Gothic two on modern PCs with DirectX11 Renderer: updated visuals, lush vegetation, new blood textures, dynamic lighting and overall neat looks for the archetype RPG from 2002.
The game received an additional story chapter. Overall playthrough time is estimated to exist 250+ hours, provided you explore all locations, collect all stuff, talk to people, and complete side quests. Of course, you tin can end the game and build a powerful grapheme much faster.
New Gameplay Mechanics
Many gameplay-related things were altered, and new features were added. Building your character in Returning is a much more diverse experience than it was in the original game, with possibilities for creating an ultimate mage viable in the early game, tanky sword-and-lath warrior, or active fighter with mortiferous dual wielding skills; not to mention other traditional builds and all sorts of hybrid classes. Y'all can even cull to specialize in poisons, just information technology'll weaken your direct physical damage output.
Updated Magic Organization
Magic has been revised a lot. Fire mages are at present truly fearsome: each subsequent attack lowers enemies' resistance to burn down and makes them burn down even better. Water mages at present can randomly freeze enemies with their offensive spells. Frozen enemies suffer much more damage from Water spells. Necromancers accept admission to a unique demon servant and powerful offensive spells which randomly bargain disquisitional damage. And on top of that, you lot tin can play equally a Guru of the Swamp Brotherhood. Gurus have great crowd-control spells and ranged poison attacks.
Mages now have their specific aspect: intelligence. It defines your magical power and influences the rate at which your mana regenerates, but y'all can't invest your learning points into it. Y'all have to read books or perform other specific actions to increment information technology.
Another important modify for mages: usually, you have to acquire runes from lower magic Circles to access their better versions from the next Circles. To craft a Fireball rune, y'all must learn Fire Arrow. As well, you'll demand a definite corporeality of mana to footstep into the next magic Circle, like 450 for the third or 650 for the 4th.
The summoning arrangement is way unlike from what information technology was back in the original game. The new summoning limit doesn't permit you to conjure upwards a whole army, merely your summoned creatures will stay around until they die in gainsay or if you choose to release them. Each summoned creature drains your mana over time, even more than so when in a fight. It'south possible to offset information technology past learning mana regeneration: the greater your mana pool and intelligence, the faster your mana regenerates, and soon you'll be able to go along creatures effectually for every bit long as you wish.
Combat Redefined
The Nameless Hero now has stamina in addition to health and mana. Merely like in Gothic three, you can utilize it to sprint, jump and fight. When it reaches low values, your attacks become slower, the mana regeneration rate decreases and your attacks do less impairment. You can increase your stamina like any other attribute by grooming or consuming permanent elixirs. The aforementioned is truthful for health: yous can now apply learning points to increase it straight.
Damage subtypes were introduced: yous'll deal more than impairment to skeletons and stone guardians if you fight them with blunt weapons, and your night magic won't be equally effective confronting undead enemies as banishing spells or fireballs.
In addition to that, damage-over-fourth dimension effects like bleeding, burning and poison were implemented.
Gainsay has become more dynamic: you can sprint to shut up quickly, hit multiple enemies at once with melee weapons, and arrows always damage the target if they actually hit. In the original game, your risk to damage enemies depended on your skill with either bow or crossbow. In Returning, your skill values determine which ranged weapons you tin equip: the higher it is, the better bows and crossbows you tin use. Besides, yous tin can now move around while shooting or drawing your bow.
Some combat animations have been tweaked, and new movesets appeared, like sword-and-shield fight manner. Blocking attacks with two-handers became easier and faster, and fighting animation for gainsay staves is unlike from two-handed swords.
Numerous Minor Changes
The crafting organisation is now more than diverse: yous tin can brand your own arrows and crossbow bolts (including fire arrows, magic arrows etc.), or use hunting trophies similar fire lizard tongues to brew powerful potions. The hunting skills are now manner more than important, and learning them is really a must for every character: if nothing else, you can sell all trophies at the Hunters' army camp for a nice cost.
Chest unlocking is unlike depending on your character build. Now, you don't have to learn lockpicking to get the treasure. As a warrior, you tin force open chests if you have plenty forcefulness, and mages take access to an "open locks" spell.
The devs also made HUD updates: you can customize it to show 24-hour interval time, Karma points and other things. You tin can now turn on damage brandish for both dealt and received damage, useful for judging your gainsay efficiency with various gear.
Karma Organisation and Divine Gifts
In Returning 2.0, the Nameless Hero receives Karma points for specific actions. If you steal things or murder people, y'all increase your Beliar Karma. The dark god volition also favor you lot for certain actions during quests, like adulterous people for your own gain. Innos will advantage you lot for existence simply and helping people.
With both gods, yous can brand donations and pray regularly to get additional Karma points. You can spend these points to cull divine gifts: Innos or Beliar will increment your strength, mana pool, magic ability and then on, or provide unique benefits similar a magic shield on being attacked.
Note that you lot can't receive Innos gifts if you lot play as a Necromancer, and y'all can't be favored by Beliar if you're a Paladin.
Guilds and Quests
Returning brings new guilds you tin can join. Right at the beginning, y'all tin ask Xardas to teach yous necromancy, or you can become a Novice by the Water mages. Other options include joining the remnants of the Swamp Alliance from Gothic 1, at present plant near the entrance to the Valley of Mines in Khorinis. The newest addition is Dark Knight, attainable after you complete the first quest issued by Lothar, the starting time Paladin you come across in Khorinis. One-time guilds are still bachelor, of class, with certain tweaks similar diversified Paladin magic.
Numerous minor guilds appeared: you can at present bring together the Hunters' military camp, become a member of Traders' faction in Khorinis, or earn some quick coin with Assassins. You already had the Thieves' Social club, Pirates and Ring of Water in the original game; at present, even more questlines were added. Be wary, though: completing quests for Assassins is a sure way to lose your Innos Karma, and you tin't join them in one case y'all are a Fire Mage or a Paladin.
Apart from guilds, numerous extra quests and NPCs appeared throughout the world, with new options in the existing quests. Becoming an apprentice in Khorinis is a much more difficult task now: you'll demand Pablo's help even to get them to speak to you. With each master, you now have more benefits. Constantino will buy unneeded permanent elixirs y'all discover and pay a nice price for specific fauna trophies like bloodfly stingers and wings, and Bosper will help yous bring together the Hunters easily.
Returning 2.0 Installation Guide
In this department, we'll guide y'all through a somewhat tricky process of mod installation. Don't worry: it's non much different from installing the game itself.
You'll need Gothic 2 Gilded Edition from Steam. If y'all don't have a Steam version, make certain your game is patched to 2.6, and y'all have the Night of the Raven expansion installed.
First of all, installation guide from Returning Mod Squad (in Russian): https://rpgrussia.com/threads/pravilnaja-ustanovka-vozvraschenija-2-0.14676
Here'southward what yous need to practice:
Download and install the vanilla mod Returning two.0 (Utilise Ret.exe): https://bulldoze.google.com/file/d/1VjWOUBzOZddeNKZEgMR3ZYZb160hEDKP/view
How to install Returning ii.0:
Get-go, in the Necessary Software menu, install the software in the order recommended past the Returning Mod Team:
Then, keep to the Setup menu and brand sure to bank check these boxes (recommended by the Returning Modern Team):
- "Установка русской версии" – Russian localization. Information technology is needed for the modernistic to role properly. Later, you can install English Patch.
- "Расширение памяти до 4 ГБ (Win x64)" – Increase retentiveness limit to 4GB (4GB RAM Patch).
- "Обновление библиотеки shw32.dll" – Update shw32.dll library.
Optionally, choose:
- "Рендер ДХ11" – DirectX11 Renderer; it'southward a whole new look for the classic Gothic 2 with high-resolution textures and dynamic shadows.
- "Камера для рендера ДХ11" – alternative camera view for the DX11 Renderer.
- "Оригинальная музыка КайРо" – original soundtrack past Kai Rosenkranz. The game soundtrack has been expanded, but you may want to stick to the original exploration and ambience tracks.
- "Шрифты для высоких разрешений" – Howdy-Res fonts for running Gothic 2 at high resolutions on modern displays. With Cyrillic fonts, it works fine. If y'all experience whatsoever bug after installation in English, uncheck information technology.
Download and install New Rest improver with latest scripts by placing information technology in the game binder (concur to supplant all files): https://bulldoze.google.com/bulldoze/folders/1LaS66JrJfCghx8Dy4B30jAazGgn7pYf8
Note that the mod team may scroll out updated scripts at any moment. Commonly, you don't have to starting time a new playthrough: download & replace once once more, or keep with old scripts. You tin observe the full New Residue changelog list here (in Russian): https://docs.google.com/spreadsheets/d/1ALthCeaOsNWvxolgGZTqcGD6hvYWYu0s...
Usually, changes are virtually bug fixes and minor residuum tweaks, but content updates are also possible.
Install English Patch: https://upload.worldofplayers.de/files10/RET2_0066Rev2.1_googlepatch.exe...
Annotation that this is non a "proper" translation, so y'all'll probably encounter some language barrier problems. Feel free to ask the community on https://rpgrussia.com/forums/gotika-2-vozvraschenie-2-0-novyj-balans.517 for aid and description.
If you determine to play with DirectX11 Renderer, you lot tin further configure your graphics in-game: press F11 and Ctrl-F11 for advanced settings similar pocket-sized object visibility range, or to accommodate brightness.
Returning 2.0 Some Tips for New Players
For the first playthrough of Returning, consider setting a moderate difficulty level with fifteen-twenty learning points per level and 50% monster health. The game volition be challenging plenty, and you lot'll be able to learn the new features without careful character planning.
At the start of the game, make sure you explore Xardas' tower well. It now has a special balcony where you tin conduct a sure ritual to receive an experience bonus and a permanent mana potion.
Read all the books you find, starting from Xardas' belfry. Reading will increment your intelligence and rhetoric skill. You lot can use rhetoric in dialogues to persuade people during quests or to avoid punishment. When you have ten points in rhetoric, yous tin borrow grand golden coins from Lehmar.
Make sure you check bookshelves, lockers, tombs and similar objects. They now contain valuables, just like chests.
Endeavor getting into the city via swimming into the harbor. Lares volition reward you with experience, just like in Night of the Raven.
You lot don't have to pay to get denizen's clothes. Climb into the upper quarter from the market and search the roofs in that location. Make certain you lot do it at night. Otherwise, the guards will attack you on sight. Alternatively, use a Sleep scroll on the baby-sit behind Matteo's shop and get to the chests, just like in Dark of the Raven.
Run around, talk to people and complete all the quests which don't involve fighting before setting out into the wilderness. A wise early-game decision is to put some learning points into one-handed gainsay (up to xxx%), forcefulness, stamina and health. Also, consider investing into mana to be able to apply scrolls. All this will aid a lot, and yous'll still exist able to build any kind of character later in the game.
Get friends with the Thieves Guild. You'll go much more benefits from them than in the original game. In particular, make sure you're on adept terms with Halvor, the one who sells fish at the harbor.
Avert fines: beating people or stealing will cost you at least 750 gold coins. Use Slumber and Oblivion scrolls. Buying them is style cheaper than paying huge fines.
Earlier joining any guild, brand donations of m gold coins by Vatras and Daron to Adanos and Innos, respectively: doing and so will increase your mana and provide another benefits.
Put some learning points into stamina: you lot'll need it to fight efficiently and dart abroad if you run into powerful enemies.
Brand sure yous larn hunting trophies earlier killing shadow beasts, fire lizards and other animals with valuable trophies. Burn down lizard tongues are particularly important: they are used in recipes to increment your mana pool and fire resistance. If you're Constantino's apprentice, he'll pay yous loads of gilded for minecrawler mandibles and bloodfly trophies. Feel complimentary to learn all hunting trophies equally early on as possible, whatever grapheme you lot play.
Complete all quests issued past Matteo, one of the v masters in Khorinis. As a reward, he'll teach y'all to craft rings and amulets with powerful effects like stamina and health regeneration.
Travel around with Lares: just similar in Nighttime of the Raven, y'all can lure bandits and monsters to him when he stands around and waits for your decision to carry on. He easily kills shadow beasts and bandit leaders, and you gain all the rewards. In particular, make certain to visit the woods with Lares when the Water Mages ship you lot on a quest to find decoration pieces: you'll get tons of experience, and he'll do all the fighting.
Make sure you consummate Gallahad's quest earlier you bring together whatever guild. Gallahad is the city mage living in the harbor quarter. He can teach yous some magic spells even if yous don't belong to a mage guild, and has a prissy selection of scrolls for auction. During the quest, you'll need to talk to Larius, the governor of Khorinis. Expect for him near the city hall entrance between 12 and 14 hours: he'll come out.
If you decide to become a mage, salvage x 000 gold to acquire mana regeneration past Vatras or your lodge instructor. You'll need the second magic Circumvolve for the option to appear in the preparation dialogue. Regeneration will salve you loads of potions and make playing equally a mage way more enjoyable.
If you lot make up one's mind to help the wounded orc near the city, do so before chapter ii. Salandril sells the healing spell in the upper quarter.
When you become to the Valley of Mines, consider learning the bloodfly rune. Yous'll discover the teacher for that in the monastery ruins behind the orc wall. When yous are transformed, orcs won't attack yous. You tin explore and complete quests with ease. Besides, the bloodfly is fast, suffers no fall harm and tin can glide over the water surface.
Information technology's all right to fail or even ignore some quests and non exist afraid to choose a "incorrect" option during some dialogues. After all, Gothic 2 is an RPG game and not all nigh maxing out stats. Enjoy your play!
Source: https://enygames.com/content/gothic-2-returning-20-mod-guide-2021
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